import sdljava.SDLException;
import sdljava.video.*;


public class GameWindow {
	
	private SDLSurface gameSurface;
	
	public GameWindow() throws SDLException{
		gameSurface = SDLVideo.setVideoMode(1280, 800, 32, /*SDLVideo.SDL_FULLSCREEN*/ 0);
	}
	
	public SDLSurface getGameSurface() {
		return gameSurface;
	}
}
